After 3 years of development, we're ready to start making the actual game (kinda kidding, but kinda not) For #screenshotsaturday, here's a part of the very firs...
Hi all! Before we dive in, we’re Multithreaded Games and we’re working on a turn-based, gridless, tactical RPG called Wellspring: Altar of Roots—you might...
Hi all! We're extremely excited to show off a quick video of our new Kelvari model and walk cycle! While the environment is still a work-in-progress, we're pret...
May have made a slight mistake here... (AKA what happens when you bind your running animation to the wrong avatar) Wellspring: Altar of Roots is a dark and plot...
When we first started developing Wellspring, there were several features that we knew would be incredibly difficult to figure out--for me, in particular, I imag...
Hi everyone! I know it’s been a long time since we’ve posted anything, but we’re still at it! I wanted to give a shoutout to all 1600 of our followers on...
So this probably isn't the most glamorous feature ever, but we've recently fine-tuned our combat "Inspection Mode!" This is essentially a way to 'pause' combat...
Finished up most of the Teleport Strike skill for our turn-based, tactical RPG Wellspring : Altar of Roots! This is our first 'free-targeted' skill, meaning tha...